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Prioritize your three attribute categories as desired: "1" is your character's first priority, the most important to your character, and gets 6 points to spread amongst the attributes there. "2" is second priority, and gets 3 points. "3" is third priority, getting a meager 1 point.
You may reduce the values from other stats as you wish (Up to 10 points worth, total, from amongst the stats, no more than 5 from a single attribute.) and use these extra points to spread as desired amongst the other stats. Even with additions or subtractions from Quirks, you may not exceed 5 above the attribute's listed initial value. An attibute's final value can be "Ø" or a negative.
Description & History: (Two or three paragraphs)
Solid build; +3 armor. Hyperconductive nervous system becomes more efficient the colder the temperature. Can boost physical speed temporarily. Vacuum survival. Exothermic (Body does not radiate heat) Weakness Vs water. Very unlucky. Unfazably cool. Computer empathy. Animal antipathy. Color-blind except for red.
Money modifier: +2
Purchased Quirks: (5 quirk points, Max disadvantageous points: 15)
Career Skill of Choice, Expert
Combat sense, Novice
Martial Combat: Hard, Beginner
Area Knowledge of choice, Beginner
Study of choice, Beginner
Native Language, Adept
Study: Native language, Adept
Common Language of choice, Beginner
Study: Common Language of choice, Beginner
Equipment: Atmosphere rebreather