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Prioritize your three attribute categories as desired: "1" is your character's first priority, the most important to your character, and gets 6 points to spread amongst the attributes there. "2" is second priority, and gets 3 points. "3" is third priority, getting a meager 1 point.
You may reduce the values from other stats as you wish (Up to 10 points worth, total, from amongst the stats, no more than 5 from a single attribute.) and use these extra points to spread as desired amongst the other stats. Even with additions or subtractions from Quirks, you may not exceed 5 above the attribute's listed initial value. An attibute's final value can be "Ø" or a negative.
Description & History: (Two or three paragraphs)
Full carapace; +8 armor. Very tough. Flight (Maneuver +2, Base speed & duration: 60kph for 30 minutes.) Claw attack, Defensive spikes. Bug ugly. Secrete a biological mortar that hardens to concrete strength. Cannot speak other than native language. Ambidextrous & very quick. Great sense of balance & direction. Phenomenal sense of vision, seeing very well into the ultraviolet, but cannot see colors. Heightened sense of smell. Reduced sense of Taste and touch.
Money modifier: -3
Purchased Quirks: (5 quirk points, Max disadvantageous points: 8)
Career Skill of Choice, Proficient
Athletics: Climb, Proficient
MC: Brawl, Novice
Area Knowledge of choice, Beginner
Study of choice, Beginner
Native Language, Adept
Study: Native language, Adept
Understand Common Language of choice, Beginner
Study: Common Language of choice, Beginner