Armor
Weaponry
Accoutrement
Cyborg stuff
Vehicles
Accommodations
Magick

Base Types
Shields
Material & Enhancement
Special equipment
Power armor


It seems to me that most RPG’s have a philosophy along the lines of: “Well, I’ve got tons of Hit Points, so I’ll just take that arrow/bullet/laser to the chest, then kick the ass of the twerp that shot me!” Well, here at OFRPG, our philosophy has a more realistic approach. It’s simple: “Getting shot sucks! Avoid getting shot! Buy armor! Even if you buy armor, avoid getting shot!”

Armor Quality
QualityArmor BonusAvailabilityPenaltyCostEnchantment slots
Poor-20% (Round down)Very common+1½10%
Fair-10% (Round down)More commonؾ25%
GoodØCommonØX150%
Fine+10% (Round up)More rareØX1½100%
Masterwork+20% (Round up)Very rare-1X2150%

Base Types

The ‘Average cost’ as listed, is for a medium Human-sized being. Also, due to the modified thickness due to the size difference in the armor, the final protection value will vary. The base cost will be modified based on the size of the wearer, as follows:

Small: Bampu, Batserai, etc. ½ cost, 90% final armor value. (Round down) +5% enchantments. (Round up)
Medium: Human sized. x1 cost & final armor value.
Large: Larger Humanoid size, or smaller members of a large race. x1½ cost.
Extra Large: Be'Atsta, Dorogo, etc. x2 cost, +10% final armor value. (Round up) 90% enchantments. (Round down)
K'Loffai sized armor is x2½ cost, and +25% final armor value. (Round up) & 85% enchantments. (Round down) Nashee sized is ¼ cost, 75% final armor value. (Round down) & +10% Enchantments. (Round up)

(Notice the enchanment slot adjustment for armor types. The heavier the armor is, the less enchantment it will be able to receive since it's a much larger object, and thus harder to manipulate magickally.) "Partial Carapace" armor and higher come with helmets.

ArmorArmor
Bonus
Penalty*Base
Enchantments
Average Cost
Free flowing robes1Øx2150
Reinforced clothing2Øx 1.5300
Body suit3-1x1500
Partial Carapace4-290%2000
Plated Carapace6-375%5000
Full Carapace8-450%8000
Combat armor11-525%15,000
Battle armor15-610%30,000

*Applies to various Agility based checks, magick spellcasting, movement rates, psionics use and concealability under clothing. (Does not apply to natural armor)
"Layering" armor: You can wear layers of armor, as in Robes on top of Carapace, etc...
but there is an accumulative -2 penalty per additional layer that is non-negatable, that adds to the normal listed penalties.


Shields
To effectively use a shield, you must take the skill: "Melee Combat" or you may specialize the skill as "MC: Shield", or even by shield type. Shields can also be used offensively for bashing damage.
ShieldArmor
Bonus
Strength
Required*
Penalty**EnchantmentsAverage Cost
Buckler1-5Ø+33%UC50
Small2-3-1Ø adjustmentUC100
Medium3-1-2-10%UC200
Heavy5+1-3-20%UC400
Kite7+2-4-30%UC800
Tower9+3-5-40%UC1200
Dorogo Tower12+6-6-50%UC2000

*This is the minimum strength required to effectively use this type of shield. The requirement can be lessened with material types.
**Applies to various Agility based checks, magick spellcasting, movement rates, psionics use and concealability while the shield is equipped.


Material & Enhancement for Armor
MaterialArmor Bonus*Cost
Mod
Enchantment
Slots
Enchantment
Difficulty
Notes
Plastics-2¼NoneImpossible1 offset to Penalties
Fibrous, Laquered-1½4Easy2 offset to Penalties
StandardØ100%4Easy---
CeramicØx44Hard 1 offset to Penalties, +5 Vs Heat
Steel+1x1.56Difficult---
Plasteel+1x2NoneImpossible2 offset to Penalties
Hi Grade Steel+2x36Challenging1 offset to Penalties
Biomnemetic+3x25NoneImpossible5 offset to penalties
Duranium+4x54Difficult2 offset to Penalties
Synthsteel+5x7NoneImpossible2 offset to penalties
Mythium+6x108Challenging 1 offset to Penalties/+1 Vs Magic
Aejahv steel+7x188Normal 2 offset to Penalties/+1 Vs Magic
Crysteel+8x208Normal3 offset to Penalties/+2 Vs Magic
Arcanium+10x5010Easy3 offset to Penalties/+3 Vs Magic
Omnium+12x356Normal---
Megathium+13x40NoneImpossible3 offset to penalties/+2 Vs Energy
Adamantine
(Antimagickal)
+15x100NoneImpossible+5 vs Magic, can be enhanced with antimagick
Dispel magick on touch

*Minimum Armor is "Ø"


Other equipment Special gear, energy shielding etc. (Coming soon)