Power armor


Base Types

The ‘Average cost’ as listed, is for a medium Human-sized being. Also, due to the modified thickness due to the size difference in the armor, the final protection value will vary. The base cost will be modified based on the size of the wearer, as follows:

Small: Bampu, Batserai, etc. ½ cost, 90% final armor value & system slots. (Round down)
Medium: Human sized. No adjustment.
Large: Larger Humanoid size, or smaller members of a large race. x1½ cost. +5% system slots.
Extra Large: Be'Atsta, Dorogo, etc. x2 cost, +10% final armor value & +15% system slots. (Round up)
K'Loffai sized armor is x2½ cost, +25% final armor value & +33% system slots. (Round up) Power armor cannot be contructed in Nashee sizes.

ArmorArmor
Bonus
Penalty*System
slots
Cost
Body suit3-110500
Partial Carapace4-2152000
Plated Carapace6-3205000
Full Carapace8-4258000
Combat11-53015,000
Battle15-63530,000

*Applies to various Agility based checks, magick spellcasting, movement rates, psionics use and concealability under clothing.

In addition to the base types, you can specify Light, Medium, Heavy, or Assault. (Unless otherwise noted, round down.)

  • Light: -15% Armor, 3 offset to penalty, ½ cost, -25% system slots.
  • Medium: No adjustment.
  • Heavy: +15% Armor, -1 additional penalty, x2 cost, +10% system slots.
  • Assault: +33% Armor, -2 additional penalty, x3 cost, +25% system slots.

    And, as with normal armor, you can specify:

    Armor Quality
    QualityArmor BonusAvailabilityPenaltySystem slotsCost
    Poor-20% (Round down)Very common+1½½
    Fair-10% (Round down)More commonؾ¾
    GoodØCommonØx1x1
    Fine+10% (Round up)More rareØ+10%X1½
    Masterwork+20% (Round up)Very rare-1+25%X2


    Material & Enhancement
    MaterialArmor Bonus*Cost
    Mod
    Notes
    Plastics-2¼1 offset to Penalties. -25% System slots.
    Fibrous, Laquered-1½2 offset to Penalties. -20% System slots.
    StandardØ100%---
    CeramicØx4 1 offset to Penalties, +5 Vs Heat -15% System slots.
    Steel+1x1.5---
    Plasteel+1x22 offset to Penalties. +5% System slots.
    Hi Grade Steel+2x31 offset to Penalties
    Biomnemetic+3x255 offset to penalties. +15% System slots.
    Duranium+4x42 offset to Penalties. +5% System slots.
    Synthsteel+5x62 offset to Penalties. +5% System slots.
    Aejahv steel+7x18 2 offset to Penalties/+1 Vs Magic. +5% System slots.
    Omnium+12x35+15% system slots.
    Megathium+13x403 offset to penalties/+2 Vs Energy. +20% System slots.
    Adamantine+15x100+5 vs Magic, can be enhanced with antimagick. Dispel magick on touch. +33% system slots.

    *Minimum Armor is "Ø"


    Enhancements and systems


    Extra system slots/hardpoints

    Certain areas can be bulked up or a backpack added, etc. The bonus listed is added to the final slots. (Round up)

    Extra slotsCostPenalty
    +5%500UCNone
    +10%1000UCNone
    +15%1500UC-1
    +20%2000UC-1
    +25%2500UC-2
    +30%3000UC-2
    +35%4000UC-3
    +40%5000UC-3
    +45%7500UC-4
    +50%10,000UC-5


    Built in comm

    Click for a list of comms. All comms built into the armor get 25% off normal comm price, and take up only 1 system slot. The armor's comm is what controls all of its specific functions and gear.


    Sensors

    Click for a list of sensors. All sensors built into the armor get 25% off normal comm price. System slot requirement is listed in the "size" column.


    Running, Grav-skim & Flight systems

    The price and slot size of flight systems is different based on the size of the armor. The following table is the price and slot size modifier to the flight systems that follow. (Round up)

    ArmorSmallMediumLargeExtra LgK'Loffai
    Body suitx0.25x0.5x0.75x1x1.25
    Partial Carapacex0.5x0.75x1x1.25x1.5
    Plated Carapacex0.75x1x1.25x1.5x2
    Full Carapacex1x1.25x1.5x2x3
    Combatx1.25x1.5x2x3x4
    Battlex1.5x2x3x4x5

    Additionally, these size modifiers will affect the final price and slot size.

  • Light: 75%
  • Medium: Standard
  • Heavy: +25%
  • Assault: +33%

    Running enhancement

    Gravskimmer systems

    Flight systems


    Medical equipment

    Click for a list of medical equipment. All equipment built into the armor get 25% off normal price. System slot requirement is listed in the "size" column. (Suspended animation apparatus cannot yet be built into power armor.)

    RPS flood apparatus: Once the occupant is inside the armor, and a breathing apparatus is in place, the armor is flooded externally with Regenerative Protein Solution. Bolster's occupant's healing. (Works best if the pilot is nude or nearly nude inside the armor.)

  • Small: 4 slots, 1200UC, requires 3 liters of RPS to fill.
  • Medium: 6 slots, 2400UC, requires 6 liters of RPS to fill.
  • Large: 8 slots, 3600C, requires 9 liters of RPS to fill.
  • Extra large: 10 slots, 4800UC, requires 12 liters of RPS to fill.

    Nutrition & hydration apparatus: This handles the basic nutrient and water needs of the occupant for long term occupation of the armor. Nutrient packs good for one week cost 25UC each, and can be stored 4 per 1 slot.

  • Small: 2 slots, 400UC
  • Medium: 4 slots, 800UC
  • Large: 5 slots, 1200UC
  • Extra large: 6 slots, 1600UC

    Waste management apparatus: This handles the liquid and fecal waste of the occupant for long term occupation of the armor.

  • Small: 1 slots, 500UC
  • Medium: 2 slots, 1000UC
  • Large: 3 slots, 1500UC
  • Extra large: 4 slots, 2000UC

    Waste reclamation apparatus: Recycles the occupant's waste and synthesizes it back into consumable nutrients and water, for indefinite occupation of the armor.

  • Small: 3 slots, 2500UC
  • Medium: 5 slots, 5000UC
  • Large: 6 slots, 7500UC
  • Extra large: 8 slots, 10,000UC

    Pharmaceuticals

    Click for a list of pharmaceuticals. 100UC and 1 slot per 20 dose storage for drugs and poisons, whether intended for self use, or externally. Deployment system (hypo or dart launcher) bought separately.


    Robot scout bay

    Click for details on robots. The following list are the robots that may be stored in power armor scout bays. The cost listed includes one robot.

  • IMcorp "Lili" Micro drone: 3 slots, 1200UC
  • IMcorp "Wisp" Micro grav drone: 4 slots, 1500UC
  • Maxtercorp R77 "Tag" Micro grav drone: 4 slots, 1500UC
  • Kurachev Robotics Model 1599 Micro grav drone: 6 slots, 2000UC
  • Maramoto "Eye spy" Micro grav drone: 3 slots, 1100UC
  • Unlimited Robo "Seeker" Micro grav drone: 6 slots, 2000UC
  • Viv Robotics Model 640 Grav Patrol drone: 12 slots, 3600UC
  • Maxtercorp P88 "Gnat" Gravgun: 16 slots, 4000UC
  • Class I (Aquillan) Grav Spotter/Scout/Patrol unit: 18 slots, 5500UC


    Weaponry

    Click below for weapons. Any of the weapons listed can be stripped down and integrated into power armor. The slot cost for firearms is based on the concealability of the weapon. Take 7 minus the conceal rating of the weapon, and the result is the slot size. (Example: The tiny Bampu Enpu Ballang .48cal has a conceal of +6, so 7 - 6 = 1 slot. conversely, the massive Terran M7 PPC has a conceal of -6, so 7 +6 = 13 slots.

    Firearms
    Energy weapons
    Dart launchers
    Melee Weapons
    WeaponAvailabilityCostSizePenDam
    Finger clawsCommon30 X Material cost1 per handØ+4
    Can also inject pharmaceuticals
    Hand claws Common60 X Material cost2 per hand+1+6
    Buster knucksCommon100 X Material cost3 per hand+1+5
    Ram-fistUncommon200 X Material cost5 per hand+2+10
    Club footUncommon200 X Material cost3 per foot+1+12
    Forearm bladesUncommon200 X Material cost4 per arm+2+8
    ChainsawUncommon1100 base
    plus 200 X Material cost
    8 per arm+4+15


    Other gear

    Click for miscellaneous gear. There is a 25% savings on the equipment cost for installing it in power armor. Slot cost is listed under "size".

    Musculature apparatus: Adds to Strength, Jumps & movement speed.
    Gyro: Adds to Agility and balance.
    Thermal insulation: Provides great protection against heat. Prevents dehydration.
    Cold insulation: Provides great protection against cold.
    All temperature insulation: Great protection against extreme temperatures.
    Climbing apparatus: Gauntlets, greaves, footings, elbow and knee apparatus that allows for phenomenal climbing ability, even ability to scale sheer faces.
    Stealth enhancement: Armor surface is in muted dark colors made of sensor ablative materials, with a low reflectivity. +2 to any Stealth.
    Chameleon enhancement: Armor surface changes color and mimic patterns to automatically blend in with the background. Can also change to colors of the user's whim when linked to comm control.
    Light refraction: Bends all light spectrums around the wearer, making them practially invisible. Also gives +10 AV Vs laser and other light based attacks.
    Sound dampening: Diminishes sound around character, making them very hard to hear. Also gives +10 APV Vs any sonic based attacks. Any spellcasting by character using this is at -10.
    Airtight seal: Fully sealed suit for protection against atmospheric contaminants. Breathing apparatus integrated into suit, but sold separately.
    High pressure airtight seal: Fully sealed suit for protection against atmospheric contaminants, or for deep water diving. Breathing apparatus integrated into suit, but sold separately.
    Hazmat seal: Fully sealed suit for protection against radiation, biological and chemical contaminants. Breathing apparatus integrated into suit, but sold separately.
    Vacuum seal: Completely sealed suit for survival in space or a hazardous atmospheric environment. Great protection against extreme temperatures. Breathing apparatus integrated into suit, but sold separately.
    Storage compartments:
    Extra appendages: (arms, tentacles, tail, etc.) Requires a neural interface and a comm with at least "Compute 3".


    Prefabricated specialty suits
    These will also have their cost modified by the size of the wearer, as follows:

    Small: Bampu, Batserai, etc. ½
    Medium: Human sized. x1
    Large: Larger Humanoid size, or smaller members of a large race. x1½
    Extra Large: Be'Atsta, Dorogo, etc. x2
    (K'Loffai sized is x2½. Nashee sized is ¼)

    Muscle suits are not available in Nashee sizes.

    SuitUC CostAvailabilityArmor
    Value
    Abilities
    Class 1 Muscle suit9900Uncommon+2Gauntlets and boots attatched to a powered framework that runs down the back. Adds 2 Strength, jump and run speed when wearing it.
    Class 2 Muscle suit12,500Uncommon+3Gauntlets and boots attatched to a powered framework that runs down the back. Adds 3 Strength, jump and run speed when wearing it.
    Class 3 Muscle suit26,900Rare+4Gauntlets and boots attatched to a powered framework that runs down the back. Adds 5 Strength, jump and run speed when wearing it.
    Class 4 Muscle suit52,750Very Rare+6Gauntlets and boots attatched to a powered framework that runs down the back. Adds 7 Strength, jump and run speed when wearing it.
    Climbing rig2100Uncommon+1Gauntlets, greaves, footings, elbow and knee apparatus that allows for phenomenal climbing ability, even ability to scale sheer faces.
    Thermal suit1800Common+1Provides great protection against cold.
    Coolant suit1800Common+1Provides great protection against heat. Prevents dehydration.
    All environment suit2500Uncommon+2Great protection against extreme temperatures.
    Hazmat suit3000Uncommon+1Fully sealed suit for protection against radiation, biological and chemical contaminants. Comes with Gas mask.
    Chameleon suit5100Uncommon+1Full body suit can change color and mimic patterns to automatically blend in with the background. Can also change to colors of the user's whim when linked to comm control.
    Light refraction suit9450Rare+1Full body suit that bends all light spectrums around the wearer, making them practially invisible. Also gives +10 AV Vs laser and other light based attacks.
    Sound dampening mesh7500Uncommon+1Diminishes sound around character, making them very hard to hear. Also gives +10 APV Vs any sonic based attacks. Any spellcasting by character using this is at -10
    Vacuum suit2400Uncommon+3Completely sealed suit for survival in space or a hazardous atmospheric environment. Uses standard air canisters or rebreather. (pay for separately) Great protection against extreme temperatures.
    Heavy-duty vac suit5200Rare+6Completely sealed suit for survival in space or a hazardous atmospheric environment. Rebreather standard. Phenomenal protection against extreme temperatures.
    Self-impelled heavy-duty vac suit7100Rare+7Completely sealed suit for survival in space or a hazardous atmospheric environment. Built-in rebreather. Flight/thruster system. Phenomenal protection against extreme temperatures.
    Stealth suit125Common+1Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. +2 to any Stealth.
    Advanced stealth suit 18500
    Large: 12,750
    Uncommon+2Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 5 & Sound damp 2.
    Advanced stealth suit 210,500Uncommon+3Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 4 & Sound damp 4.
    Advanced stealth suit 313,750Uncommon+4Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 7 & Sound damp 5.
    Ninja stealth suit16,800Rare+5Fully sealed body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 6, Sound damp 6, Lowlight goggles, Climbing rig, with gas & gill filter.
    Maramoto
    "Black fox" stealth suit
    21,900Rare+5Fully sealed all environment body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 8, Sound damp 6, Class 3 Multioptic unit, Class 2 Multiaural unit & Air mask.
    Aquillan "Panthyr X"
    stealth suit
    38,000Very Rare+6Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has rebreather. Has light refraction 6, Sound damp 6, Class 2 Multioptic unit, Climbing rig, Class 2 Multiaural unit & gas filter. Adds 2 Strength, jump and run speed when wearing it.
    Jaraja "Prowler" (Blachai)
    stealth suit
    66,600Rare+6Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 7, Sound damp 7, Climbing rig, Class 3 Multioptic unit, Class 3 Multiaural unit & rebreather. Adds 3 Strength, jump and run speed when wearing it.
    Maxtercorp "Spymaster"
    espionage suit
    93,550Very rare+8Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has rebreather. Has light refraction 9 w/ Chameleon 5 backup, Sound damp 7, Maxteroptics "Hawkeye" unit, Maxtercorp "Fox-ear" unit, Climbing rig & rebreather. Adds 4 Strength, jump and run speed when wearing it.