Base Types
The ‘Average cost’ as listed, is for a medium Human-sized being. Also, due to the modified thickness due to the size difference in the armor, the final protection value will vary. The base cost will be modified based on the size of the wearer, as follows:
Small: Bampu, Batserai, etc. ½ cost, 90% final armor value & system slots. (Round down)
Medium: Human sized. No adjustment.
Large: Larger Humanoid size, or smaller members of a large race. x1½ cost. +5% system slots.
Extra Large: Be'Atsta, Dorogo, etc. x2 cost, +10% final armor value & +15% system slots. (Round up)
K'Loffai sized armor is x2½ cost, +25% final armor value & +33% system slots. (Round up) Power armor cannot be contructed in Nashee sizes.
Armor | Armor Bonus | Penalty* | System slots | Cost |
Body suit | 3 | -1 | 10 | 500 |
Partial Carapace | 4 | -2 | 15 | 2000 |
Plated Carapace | 6 | -3 | 20 | 5000 |
Full Carapace | 8 | -4 | 25 | 8000 |
Combat | 11 | -5 | 30 | 15,000 |
Battle | 15 | -6 | 35 | 30,000 |
In addition to the base types, you can specify Light, Medium, Heavy, or Assault. (Unless otherwise noted, round down.)
And, as with normal armor, you can specify:
Armor Quality
Quality | Armor Bonus | Availability | Penalty | System slots | Cost |
Poor | -20% (Round down) | Very common | +1 | ½ | ½ |
Fair | -10% (Round down) | More common | Ø | ¾ | ¾ |
Good | Ø | Common | Ø | x1 | x1 |
Fine | +10% (Round up) | More rare | Ø | +10% | X1½ |
Masterwork | +20% (Round up) | Very rare | -1 | +25% | X2 |
Material | Armor Bonus* | Cost Mod | Notes |
Plastics | -2 | ¼ | 1 offset to Penalties. -25% System slots. |
Fibrous, Laquered | -1 | ½ | 2 offset to Penalties. -20% System slots. |
Standard | Ø | 100% | --- |
Ceramic | Ø | x4 | 1 offset to Penalties, +5 Vs Heat -15% System slots. |
Steel | +1 | x1.5 | --- |
Plasteel | +1 | x2 | 2 offset to Penalties. +5% System slots. |
Hi Grade Steel | +2 | x3 | 1 offset to Penalties |
Biomnemetic | +3 | x25 | 5 offset to penalties. +15% System slots. |
Duranium | +4 | x4 | 2 offset to Penalties. +5% System slots. |
Synthsteel | +5 | x6 | 2 offset to Penalties. +5% System slots. |
Aejahv steel | +7 | x18 | 2 offset to Penalties/+1 Vs Magic. +5% System slots. |
Omnium | +12 | x35 | +15% system slots. |
Megathium | +13 | x40 | 3 offset to penalties/+2 Vs Energy. +20% System slots. |
Adamantine | +15 | x100 | +5 vs Magic, can be enhanced with antimagick. Dispel magick on touch. +33% system slots. |
Enhancements and systems
Extra system slots/hardpoints
Certain areas can be bulked up or a backpack added, etc. The bonus listed is added to the final slots. (Round up)
Extra slots | Cost | Penalty |
+5% | 500UC | None |
+10% | 1000UC | None |
+15% | 1500UC | -1 |
+20% | 2000UC | -1 |
+25% | 2500UC | -2 |
+30% | 3000UC | -2 |
+35% | 4000UC | -3 |
+40% | 5000UC | -3 |
+45% | 7500UC | -4 |
+50% | 10,000UC | -5 |
Built in comm
Click for a list of comms. All comms built into the armor get 25% off normal comm price, and take up only 1 system slot. The armor's comm is what controls all of its specific functions and gear.
Sensors
Click for a list of sensors. All sensors built into the armor get 25% off normal comm price. System slot requirement is listed in the "size" column.
Running, Grav-skim & Flight systems
The price and slot size of flight systems is different based on the size of the armor. The following table is the price and slot size modifier to the flight systems that follow. (Round up)
Armor | Small | Medium | Large | Extra Lg | K'Loffai |
Body suit | x0.25 | x0.5 | x0.75 | x1 | x1.25 |
Partial Carapace | x0.5 | x0.75 | x1 | x1.25 | x1.5 |
Plated Carapace | x0.75 | x1 | x1.25 | x1.5 | x2 |
Full Carapace | x1 | x1.25 | x1.5 | x2 | x3 |
Combat | x1.25 | x1.5 | x2 | x3 | x4 |
Battle | x1.5 | x2 | x3 | x4 | x5 |
Additionally, these size modifiers will affect the final price and slot size.
Running enhancement
Gravskimmer systems
Flight systems
Medical equipment
Click for a list of medical equipment. All equipment built into the armor get 25% off normal price. System slot requirement is listed in the "size" column. (Suspended animation apparatus cannot yet be built into power armor.)
RPS flood apparatus: Once the occupant is inside the armor, and a breathing apparatus is in place, the armor is flooded externally with Regenerative Protein Solution. Bolster's occupant's healing. (Works best if the pilot is nude or nearly nude inside the armor.)
Nutrition & hydration apparatus: This handles the basic nutrient and water needs of the occupant for long term occupation of the armor. Nutrient packs good for one week cost 25UC each, and can be stored 4 per 1 slot.
Waste management apparatus: This handles the liquid and fecal waste of the occupant for long term occupation of the armor.
Waste reclamation apparatus: Recycles the occupant's waste and synthesizes it back into consumable nutrients and water, for indefinite occupation of the armor.
Pharmaceuticals
Click for a list of pharmaceuticals. 100UC and 1 slot per 20 dose storage for drugs and poisons, whether intended for self use, or externally. Deployment system (hypo or dart launcher) bought separately.
Robot scout bay
Click for details on robots. The following list are the robots that may be stored in power armor scout bays. The cost listed includes one robot.
Weaponry
Click below for weapons. Any of the weapons listed can be stripped down and integrated into power armor. The slot cost for firearms is based on the concealability of the weapon. Take 7 minus the conceal rating of the weapon, and the result is the slot size. (Example: The tiny Bampu Enpu Ballang .48cal has a conceal of +6, so 7 - 6 = 1 slot. conversely, the massive Terran M7 PPC has a conceal of -6, so 7 +6 = 13 slots.
Firearms
Energy weapons
Dart launchers
Melee Weapons
Weapon | Availability | Cost | Size | Pen | Dam |
Finger claws | Common | 30 X Material cost | 1 per hand | Ø | +4 Can also inject pharmaceuticals |
Hand claws | Common | 60 X Material cost | 2 per hand | +1 | +6 |
Buster knucks | Common | 100 X Material cost | 3 per hand | +1 | +5 |
Ram-fist | Uncommon | 200 X Material cost | 5 per hand | +2 | +10 |
Club foot | Uncommon | 200 X Material cost | 3 per foot | +1 | +12 |
Forearm blades | Uncommon | 200 X Material cost | 4 per arm | +2 | +8 |
Chainsaw | Uncommon | 1100 base plus 200 X Material cost | 8 per arm | +4 | +15 |
Other gear
Click for miscellaneous gear. There is a 25% savings on the equipment cost for installing it in power armor. Slot cost is listed under "size".
Musculature apparatus: Adds to Strength, Jumps & movement speed.
Gyro: Adds to Agility and balance.
Thermal insulation: Provides great protection against heat. Prevents dehydration.
Cold insulation: Provides great protection against cold.
All temperature insulation: Great protection against extreme temperatures.
Climbing apparatus: Gauntlets, greaves, footings, elbow and knee apparatus that allows for phenomenal climbing ability, even ability to scale sheer faces.
Stealth enhancement: Armor surface is in muted dark colors made of sensor ablative materials, with a low reflectivity. +2 to any Stealth.
Chameleon enhancement: Armor surface changes color and mimic patterns to automatically blend in with the background. Can also change to colors of the user's whim when linked to comm control.
Light refraction: Bends all light spectrums around the wearer, making them practially invisible. Also gives +10 AV Vs laser and other light based attacks.
Sound dampening: Diminishes sound around character, making them very hard to hear. Also gives +10 APV Vs any sonic based attacks. Any spellcasting by character using this is at -10.
Airtight seal: Fully sealed suit for protection against atmospheric contaminants. Breathing apparatus integrated into suit, but sold separately.
High pressure airtight seal: Fully sealed suit for protection against atmospheric contaminants, or for deep water diving. Breathing apparatus integrated into suit, but sold separately.
Hazmat seal: Fully sealed suit for protection against radiation, biological and chemical contaminants. Breathing apparatus integrated into suit, but sold separately.
Vacuum seal: Completely sealed suit for survival in space or a hazardous atmospheric environment. Great protection against extreme temperatures. Breathing apparatus integrated into suit, but sold separately.
Storage compartments:
Extra appendages: (arms, tentacles, tail, etc.) Requires a neural interface and a comm with at least "Compute 3".
Prefabricated specialty suits
These will also have their cost modified by the size of the wearer, as follows:
Small: Bampu, Batserai, etc. ½
Medium: Human sized. x1
Large: Larger Humanoid size, or smaller members of a large race. x1½
Extra Large: Be'Atsta, Dorogo, etc. x2
(K'Loffai sized is x2½. Nashee sized is ¼)
Muscle suits are not available in Nashee sizes.
Suit | UC Cost | Availability | Armor Value | Abilities |
Class 1 Muscle suit | 9900 | Uncommon | +2 | Gauntlets and boots attatched to a powered framework that runs down the back. Adds 2 Strength, jump and run speed when wearing it. |
Class 2 Muscle suit | 12,500 | Uncommon | +3 | Gauntlets and boots attatched to a powered framework that runs down the back. Adds 3 Strength, jump and run speed when wearing it. |
Class 3 Muscle suit | 26,900 | Rare | +4 | Gauntlets and boots attatched to a powered framework that runs down the back. Adds 5 Strength, jump and run speed when wearing it. |
Class 4 Muscle suit | 52,750 | Very Rare | +6 | Gauntlets and boots attatched to a powered framework that runs down the back. Adds 7 Strength, jump and run speed when wearing it. |
Climbing rig | 2100 | Uncommon | +1 | Gauntlets, greaves, footings, elbow and knee apparatus that allows for phenomenal climbing ability, even ability to scale sheer faces. |
Thermal suit | 1800 | Common | +1 | Provides great protection against cold. |
Coolant suit | 1800 | Common | +1 | Provides great protection against heat. Prevents dehydration. |
All environment suit | 2500 | Uncommon | +2 | Great protection against extreme temperatures. |
Hazmat suit | 3000 | Uncommon | +1 | Fully sealed suit for protection against radiation, biological and chemical contaminants. Comes with Gas mask. |
Chameleon suit | 5100 | Uncommon | +1 | Full body suit can change color and mimic patterns to automatically blend in with the background. Can also change to colors of the user's whim when linked to comm control. |
Light refraction suit | 9450 | Rare | +1 | Full body suit that bends all light spectrums around the wearer, making them practially invisible. Also gives +10 AV Vs laser and other light based attacks. |
Sound dampening mesh | 7500 | Uncommon | +1 | Diminishes sound around character, making them very hard to hear. Also gives +10 APV Vs any sonic based attacks. Any spellcasting by character using this is at -10 |
Vacuum suit | 2400 | Uncommon | +3 | Completely sealed suit for survival in space or a hazardous atmospheric environment. Uses standard air canisters or rebreather. (pay for separately) Great protection against extreme temperatures. |
Heavy-duty vac suit | 5200 | Rare | +6 | Completely sealed suit for survival in space or a hazardous atmospheric environment. Rebreather standard. Phenomenal protection against extreme temperatures. |
Self-impelled heavy-duty vac suit | 7100 | Rare | +7 | Completely sealed suit for survival in space or a hazardous atmospheric environment. Built-in rebreather. Flight/thruster system. Phenomenal protection against extreme temperatures. |
Stealth suit | 125 | Common | +1 | Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. +2 to any Stealth. |
Advanced stealth suit 1 | 8500
Large: 12,750 | Uncommon | +2 | Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 5 & Sound damp 2. |
Advanced stealth suit 2 | 10,500 | Uncommon | +3 | Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 4 & Sound damp 4. |
Advanced stealth suit 3 | 13,750 | Uncommon | +4 | Full body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 7 & Sound damp 5. |
Ninja stealth suit | 16,800 | Rare | +5 | Fully sealed body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 6, Sound damp 6, Lowlight goggles, Climbing rig, with gas & gill filter. |
Maramoto "Black fox" stealth suit | 21,900 | Rare | +5 | Fully sealed all environment body suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has chameleon 8, Sound damp 6, Class 3 Multioptic unit, Class 2 Multiaural unit & Air mask. |
Aquillan "Panthyr X" stealth suit | 38,000 | Very Rare | +6 | Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has rebreather. Has light refraction 6, Sound damp 6, Class 2 Multioptic unit, Climbing rig, Class 2 Multiaural unit & gas filter. Adds 2 Strength, jump and run speed when wearing it. |
Jaraja "Prowler" (Blachai)
stealth suit | 66,600 | Rare | +6 | Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has light refraction 7, Sound damp 7, Climbing rig, Class 3 Multioptic unit, Class 3 Multiaural unit & rebreather. Adds 3 Strength, jump and run speed when wearing it. |
Maxtercorp "Spymaster" espionage suit | 93,550 | Very rare | +8 | Vacuum suit in muted dark colors made of sensor ablative materials, with a low reflectivity. Has rebreather. Has light refraction 9 w/ Chameleon 5 backup, Sound damp 7, Maxteroptics "Hawkeye" unit, Maxtercorp "Fox-ear" unit, Climbing rig & rebreather. Adds 4 Strength, jump and run speed when wearing it. |