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Prioritize your three attribute categories as desired: "1" is your character's first priority, the most important to your character, and gets 6 points to spread amongst the attributes there. "2" is second priority, and gets 3 points. "3" is third priority, getting a meager 1 point.
You may reduce the values from other stats as you wish (Up to 10 points worth, total, from amongst the stats, no more than 5 from a single attribute.) and use these extra points to spread as desired amongst the other stats. Even with additions or subtractions from Quirks, you may not exceed 5 above the attribute's listed initial value. An attibute's final value can be "Ø" or a negative.
Description & History: (Two or three paragraphs)
Amphibious. Partial carapce; +4 armor. Unattractive. Very intimidating. Natural fighter, and natural artist, good sense of harmony & resonance. Heightened sense of smell. Hearing is into the infrasonic range. Reduced normal hearing. Reduced sense of touch. Deafening sonic yell attack. K'Loffai cannot whisper. Vacuum survival as long as breath is held. Resistant to heat and toxins, weak Vs cold.
Money modifier: +2
Purchased Quirks: (6 quirk points, Max disadvantageous points: 10)
Career Skill of choice, Expert
Statue +4 (as the Martial Combat Technique)
Body Mastery +3 (as the Martial Combat Technique)
G Force, Competent
MC: Brawl, Competent
MC: Hard, Beginner
Performance: Singing, Beginner
Area Knowledge of choice, Beginner
Study of choice, Beginner
Native Language, Adept
Study: Native language, Adept
Common Language of choice, Beginner
Study: Common Language of choice, Beginner