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Prioritize your three attribute categories as desired: "1" is your character's first priority, the most important to your character, and gets 6 points to spread amongst the attributes there. "2" is second priority, and gets 3 points. "3" is third priority, getting a meager 1 point.
You may reduce the values from other stats as you wish (Up to 10 points worth, total, from amongst the stats, no more than 5 from a single attribute.) and use these extra points to spread as desired amongst the other stats. Even with additions or subtractions from Quirks, you may not exceed 5 above the attribute's listed initial value. An attibute's final value can be "Ø" or a negative.
Description & History: (Two or three paragraphs)
Scales; +3 Armor. Very quick reflexes. Fast healers. Tail whip, claw attack & hemotoxic bite. Can blind target by spitting poison. Strong willed, highly resistant to Telepathy & Clairsentience. Innate psionic-phobia. Resistant to toxins & heat. Weak vs cold. Vision is particularly sharp, seeing clearly into the infrared. Sense of smell is very keen. Sense of touch is not as keen. Fairly unlucky.
Money modifier: 0
Purchased Quirks: (10 quirk points, Max disadvantageous points: 10)
Career Skill of choice, Proficient
Thievery: Stealth, Competent
MC: Soft, Beginner
Acrobatics: Dodge, Beginner
Area Knowledge of choice, Beginner
Study of choice, Beginner
Native Language, Adept
Study: Native language, Adept
Common Language of choice, Beginner
Study: Common Language of choice, Beginner