Zhettim life paths
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As they mature into adulthood, Zhettim develop abilities that will mold their future. Zhettim do not need to buy the training quirks for Psionics, Magic, or Martial Arts, but they must adhere to the ability package that is chosen.
Prioritize your three attribute categories as desired: "1" is your character's first priority, the most important to your character, and gets 6 points to spread amongst the attributes there. "2" is second priority, and gets 3 points. "3" is third priority, getting a meager 1 point.
You may reduce the values from other stats as you wish (Up to 10 points worth, total, from amongst the stats, no more than 5 from a single attribute.) and use these extra points to spread as desired amongst the other stats. Even with additions or subtractions from Quirks, you may not exceed 5 above the attribute's listed initial value. An attibute's final value can be "Ø" or a negative.
Description & History: (Two or three paragraphs)
Heightened vision, Hearing & touch. Extended breath holding. Attractive. Passivism @ weak. Very spiritual; Slight advantage with any Spiritual skill. Get 25% more Spiritual skillpoints (Round up)
Money modifier: +2
Purchased Quirks: (15 quirk points, Max disadvantageous points: 8)
Career Skill of choice, Proficient
Faith: Aurellus, Novice
Area Knowledge of choice, Beginner
Study of choice, Beginner
Native Language, Adept
Study: Native language, Adept
Common Language of choice, Beginner
Study: Common Language of choice, Beginner